Scenes and episodes

Several scenes in one project, transitions between them, and playing the whole story.

  • The scene menu next to the project title creates, duplicates, renames, reorders and deletes scenes.
  • Look & feel → Into the next scene picks the transition (cut, fade, crossfade, wipes, iris, slide, pixel dissolve) and its length.
  • Plan an episode in the Direct tab writes scripts for several scenes from one story.
  • More → Play whole story plays every scene in order with the transitions. Export → What to export → Whole episode makes one video or game-engine package of all of them.

Choices and branches

Look & feel → When this scene ends decides what comes next: go on to the next scene, end the story, jump to another scene, or let the player choose. A choice shows a menu with up to four options, each leading to a scene.

  • Game exports (Godot and Unity) show the menu and wait for the player, then jump to the chosen scene.
  • Videos and Play whole story show the menu for a moment and follow the first choice.
  • Give the last scene of each branch its own ending (End the story here, or a jump back), so one branch doesn't run on into the next.

Comic panels

Look & feel → Comic panels puts several scenes on screen at once: side by side, top and bottom, a diagonal split, one big and two small, or four panels. This scene fills the first panel; pick the scenes for the others. They all play at the same time, and the gutter, its colour and dark borders are yours to set.

  • Scenes shown in panels don't also play on their own in Play whole story, videos and game exports.
  • Sound comes from the scene that holds the panels.
  • Godot and Unity exports show the panels and comic lines too, and the JSON export describes them for your own engine.

Comic lines

Look & feel → Comic lines draws up to 12 bold lines over the picture — vertical, horizontal or diagonal — to split a single scene into panels or slash across a dramatic moment. Set each line's position, thickness and colour.

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Scenes and episodes · PixelStory Help | PixelStory