Camera and motion

Shots, following a character, scrolling backgrounds for travel scenes, and shakes.

  • Wide — the whole stage (the default).
  • Close on one — a close-up on a character; set the zoom.
  • Follow — keeps a walking character in frame.
  • Two-shot — frames two people talking.
  • Look at a spot — points the camera at a place, including sky or street beyond the stage when a background is set to Keep full size.

Each camera beat has a duration for the move. Slow moves (1–2 seconds, 3–6 for a reveal) look best; the Director moves the camera rarely unless you ask.

Travel scenes

Give a background a scroll speed (Scroll across / Scroll up/down in its settings, negative to reverse, both for diagonal) so it repeats endlessly, and use Walk in place for the character. A Scroll background beat starts, stops or changes speed mid-scene, easing over the seconds you give it.

3D camera

Turn on Look & feel → 3D camera and the flat art gets depth: camera beats gain Angle (look down from above or up from below), Push in (move into the scene — near characters grow faster than the background) and Focus on (who stays sharp while the rest softens, tilt-shift style). The art stays flat, so small angles look best.

Tip Videos show the 3D camera exactly as the Studio does. Godot and Unity exports play those shots flat for now.

Impact

Shake and Flash are for impacts, stops and shocks. Letterbox adds cinematic bars; Weather (rain, snow, fog, leaves, embers, dust) and Light (morning to night) set the mood.

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Camera and motion · PixelStory Help | PixelStory