Camera and motion
Shots, following a character, scrolling backgrounds for travel scenes, and shakes.
- Wide — the whole stage (the default).
- Close on one — a close-up on a character; set the zoom.
- Follow — keeps a walking character in frame.
- Two-shot — frames two people talking.
- Look at a spot — points the camera at a place, including sky or street beyond the stage when a background is set to Keep full size.
Each camera beat has a duration for the move. Slow moves (1–2 seconds, 3–6 for a reveal) look best; the Director moves the camera rarely unless you ask.
Travel scenes
Give a background a scroll speed (Scroll across / Scroll up/down in its settings, negative to reverse, both for diagonal) so it repeats endlessly, and use Walk in place for the character. A Scroll background beat starts, stops or changes speed mid-scene, easing over the seconds you give it.
3D camera
Turn on Look & feel → 3D camera and the flat art gets depth: camera beats gain Angle (look down from above or up from below), Push in (move into the scene — near characters grow faster than the background) and Focus on (who stays sharp while the rest softens, tilt-shift style). The art stays flat, so small angles look best.
Impact
Shake and Flash are for impacts, stops and shocks. Letterbox adds cinematic bars; Weather (rain, snow, fog, leaves, embers, dust) and Light (morning to night) set the mood.
Didn't find what you needed? Tell us